Activities
Competitions
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Dec 2025
MiniZero won three gold medals in Computer Olympiad 2025.
- Connect6, Outer-Open Gomoku, and Dots and Boxes.
- Developed by Yu-Hung Chang (張禹弘), et al., with contributions from the MiniZero team.
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Nov 2025
RLGaming won one gold medal, one silver medal, and two bronze medals at the NeurIPS 2025 Competition: Theory-of-Mind Challenges for LLM Agents.
- Gold medal: Social Deduction Track, Efficient Agent Division, by I-Hsuan Chu (朱佾軒).
- Silver medal: Generalization Track, Open Division, by Yu-Chi Cheng (鄭又齊).
- Bronze medal: Social Deduction Track, Open Division, by Yu-Yu Yang (楊右宇).
- Bronze medal: Generalization Track, Efficient Agent Division, by Yu-Chi Cheng (鄭又齊).
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Aug 2024
MiniZero won five gold medals in Computer Olympiad 2024.
- Connect6, Outer-Open Gomoku, International Draughts, Santorini, and Dots and Boxes.
- Developed by Hung-Tse Lin (林宏澤), Yu-Hung Chang (張禹弘), et al., with contributions from the MiniZero team.
- 2019-2021, 2023 CGI won the 9x9 Go gold medal in Computer Olympiad.
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Aug 2021
Won a gold medal in Kaggle's RL simulation competition: Hungry Geese.
- Ranked 7th among 875 teams.
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Feb 2021
Won a gold medal in Kaggle's RL simulation competition: Santa 2020 - The Candy Cane Contest.
- Ranked 6th among 788 teams.
- Mar 2018 CGI won three games against Yuan-Jun Wang (王元均職業九段), 9-dan professional, at the Mei-Chu Human-Machine Go Tournament.
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Aug 2017
CGI won second place in the 1st World AI Go Open, held in Ordos, Inner Mongolia, China.
- CGI won all games during the day-1 preliminary, including a win against FineArt, developed by Tencent Inc.
- Received a prize of RMB 100,000.
- Jul 2017 CGI won two games against Chun-Hsun Chou (周俊勳職業九段), 9-dan professional, in the IEEE FUZZ 2017 Human-Machine Go Tournament.
- Jun 2017 CGI won the human-AI cooperation match representing China-Korea-Taiwan at the Go AI and IoT Workshop in Fuzhou, China, in cooperation with Jia-Jia Hei (黑嘉嘉職業七段), 7-dan professional.
- Mar 2016 CGI won sixth place in the Go tournament of UEC Cup 2016 in Japan and received the Best Student Award.
Professional Service
- Area Chair ICML (2025-2026), NeurIPS (2024-2026)
- Program Committee AAAI (2021-2026), IJCAI (2024), ACG/CG (2023-2026), IEEE CoG (2025-2026), TCGA (2023-2026)
- Reviewer ICML (2022-2024), NeurIPS (2022-2023), ICLR (2023-2026), KDD (2025), IEEE TG (2017-2018, 2020-2022, 2024-2026), ICGA Journal (2019, 2024-2025)
- Session Chair IJCAI (2025), CG (2024), TCGA (2022, 2024)
- Council Member TCGA (2023-)
Talks
- Aug 2025 Exploring Game AI through Planning, Alberta Machine Intelligence Institute, Edmonton, Canada.
- Jun 2025 Toward Efficient Planning in Reinforcement Learning with Learned Options, AI Forum 2025, Taoyuan, Taiwan.
- Apr 2025 Advances in Deep Reinforcement Learning for Game AI, Department of Industrial Engineering and Management, National Yang Ming Chiao Tung University, Hsinchu, Taiwan.
- Jun 2024 Reinforcement Learning and Games, IEEE CIS Summer School, Tokyo, Japan.
- Apr 2023 Deep Reinforcement Learning on Games, Department of Computer Science and Information Engineering, National Chung Cheng University, Chiayi, Taiwan.
- Nov 2022 Deep Reinforcement Learning on Computer Games, TIGP Program (SNHCC), Academia Sinica, Taipei, Taiwan.