Publications
(*: equal contribution)
Forthcoming
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WallZero: Mastering the Game of WallGo with Strategic Analysisto appear in Computers and Games (CG)
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Relevance-Zone Reduction in Game Solvingto appear in Advances in Computer Games (ACG)
2026
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The Fourteenth International Conference on Learning Representations (ICLR), April 2026 (Acceptance rate ≈ 28.2%)
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A Study of Solving Life-and-Death Problems in Go Using Relevance-Zone Based Solvers [Website] [Code]IEEE Transactions on Games (TG), volume 18(1), pages 223-228, March 2026
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IEEE Transactions on Artificial Intelligence (TAI), volume 7(2), pages 1025-1036, February 2026
2025
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Learning Human-Like RL Agents Through Trajectory Optimization with Action Quantization [Website] [Code]The Thirty-ninth Annual Conference on Neural Information Processing Systems (NeurIPS), December 2025 (Acceptance rate ≈ 24.5%)
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The 30th Game Programming Workshop (GPW-25), November 2025
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The Thirty-Fourth International Joint Conference on Artificial Intelligence (IJCAI), pages 7446-7454, August 2025 (Acceptance rate ≈ 19.3%)
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The Twenty-Fourth International Conference on Autonomous Agents and Multiagent Systems (AAMAS), pages 1327-1335, May 2025 (Full paper; Acceptance rate ≈ 24.5%)
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Computers and Games (CG), volume 15550, pages 66-76, April 2025
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The Thirteenth International Conference on Learning Representations (ICLR), April 2025 (Acceptance rate ≈ 32.1%)
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The Thirteenth International Conference on Learning Representations (ICLR), April 2025 (Oral ≈ 1.8%; Acceptance rate ≈ 32.1%)
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MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games [Website] [Code]IEEE Transactions on Games (TG), volume 17(1), pages 125-137, March 2025
2024
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IEEE Transactions on Games (TG), volume 16(2), pages 282-290, June 2024
2023
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The 28th International Conference on Technologies and Applications of Artificial Intelligence (TAAI), December 2023
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The Thirty-Seventh Conference on Neural Information Processing Systems (NeurIPS), December 2023 (Acceptance rate ≈ 26.1%)
2022
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The 27th International Conference on Technologies and Applications of Artificial Intelligence (TAAI), December 2022
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The Thirty-Sixth Conference on Neural Information Processing Systems (NeurIPS), November 2022 (Acceptance rate ≈ 25.6%)
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The Tenth International Conference on Learning Representations (ICLR), April 2022 (Acceptance rate ≈ 32.3%)
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The Thirty-Sixth AAAI Conference on Artificial Intelligence (AAAI), volume 36, number 9, February 2022 (Acceptance rate ≈ 15.0%)
2021
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The Thirty-Fifth AAAI Conference on Artificial Intelligence (AAAI), volume 35, pages 259-267, February 2021 (Acceptance rate ≈ 21.4%)
2020
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Advances in Computer Games (ACG), volume 12516, pages 131-142, December 2020
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IEEE Computational Intelligence Magazine (CIM), volume 15(3), pages 60-73, August 2020
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The Thirty-Fourth AAAI Conference on Artificial Intelligence (AAAI), volume 34, pages 1046-1053, February 2020 (Oral ≈ 5.85%; Acceptance rate ≈ 20.6%)
2019
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The Thirty-Third AAAI Conference on Artificial Intelligence (AAAI), volume 33, pages 1222-1229, January 2019 (Acceptance rate ≈ 16.2%)
2018
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IEEE Transactions on Games (TG), volume 10(4), pages 378–389, December 2018
Patents
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Method for adjusting the intensity of turn-based game automaticallyUSA, 2022